Analogue - Symphony | A work in progress

Analogue - A Netherbook Original Work In Progress (updated 2026-06-07) 

Twenty-five years ago the Concord was signed. At its heart, three sentences, and what they did was take something away: no device may calculate beyond what a mind can hold, none may store information for later retrieval, none may carry a signal across distance. The screens went dark and did not come back. What remained is everything a person can make, read, and send by hand - and the post, slow and honest, which ties the world back together.

And there is something else, something the Concord cannot measure and officially denies: the Hush. The pressure in a room before anyone speaks. The warmth when two strangers pass on a narrow path. The weight of a moment no one else seems to notice.

Analogue: Symphony is one world, experienced five ways. A novella to read, and four games to play - alone, with one other, with a circle, or at a table. Each stands fully on its own. Together they are five movements of a single work, and if you like, you can weave them into one another through The Thread: the layer that makes the whole line one living world, by letter, slow and incomplete, exactly the way this world works.

You do not have to start at the beginning. Choose the door that suits you:

  • Analogue: Overture - the novella. The world's past, to disappear into before you play.
  • Analogue: Solo - alone, for one year, written in a journal.
  • Analogue: Duet - A correspondence roleplaying game, between two people.
  • Analogue: Ensemble - a correspondence roleplaying game for a circle of three to six, by post over months and years.
  • Analogue: Chorus - the tabletop game: a circle of people in one village, together under a quiet pressure.

One world. Five doors. And once you are inside, the rest is only a letter away.


Analogue: The Symphony is designed and written by Frank Lubbers, indie TTRPG designer and founder of Netherbook. All rights reserved. This page will grow with the work.