Analogue - Chorus | A work in progress

A circle of people in one village, a quiet world watching them just a little too closely, and the question of what that pressure does to the people you love.

Analogue: Chorus is the tabletop game of the line: the group version, played the way you play a tabletop roleplaying game, with friends around a table. Your characters belong to the same village, rooted in the same place, bound by Bonds and by the first time the Hush reached them. There is nothing to win. There is the slow pressure of a system that threatens you not with force but with paperwork and patience, and the question of how far you will go to protect what you cannot bear to lose.

In the middle of the table sits a single twelve-sided die: the Balance. It does not measure who is winning, but which way the world is leaning - toward the Hush or toward the Hum. It moves slowly, scene by scene, and when it reaches an extreme, something shifts in the world that no one at the table chose.

It is a game of intimacy and dread rather than action and loot. Of small moments that weigh more than they should. Of a village that simply carries on while something shifts beneath the surface. A campaign often begins with something small and wrong - an audit that stays too long, a child who does not come down in the morning - and grows from there, carried by the people at the table and by what they cannot bring themselves to say.

For groups who love atmosphere, tension, and character over dice-rolling combat; play that leaves room for silence and for the warm moments in between. Easy enough to begin in an evening, with depth that grows across a whole campaign.

One village, a handful of people, and a world that listens. What will you keep quiet?