Analogue - Solo | A Work in progress

You play alone. That is not a compromise. That is the point.

Analogue: Solo is a roleplaying game for one: a year out of a life, written in a journal. You are the only witness to what your character feels. No one confirms it, no one names it. You write the other people in that life yourself - their words, their choices, what they would have said - and when you lose them, you write that too.

You play by writing entries, season after season. The world presses in through a blind draw of what the Concord does; the Hush arrives in moments you recognize only in the writing; and the Balance moves for what you put on the page, not for what you intended. You need very little: a notebook, a set of dice, and one small object that stays on your desk - because sometimes you use a thing that is no longer allowed, and then the question of whether it was noticed sits there waiting, for days on end, while you live.

It is the quietest part of the line, and the most still. For those who like to write, who like to disappear alone into a story, and who want to feel time move through a person. There are scenarios to get you started - including one in which the whole journal becomes a long letter to someone who is gone, and who never writes back. The only voice that ever answers is your own. That is exactly why it is worth writing.

At the end there is no score and no win. There is a notebook full of a year that no one saw but you. And sometimes that is enough.

For the player who wants to sit with a story, a pen, and the silence. Begin when you are ready - or just a little before.