The Pages

Every book gathers stories. The Netherbook gathers the hobby itself. Within these pages live the ideas, traditions, and inspirations that make a game come alive: where to begin, how to weave atmosphere around the table, and where the games we cherish first found their roots. You are invited to leaf through the pages of the Netherbook, this tome of near infinite wisdom, and discover the many paths the hobby has taken. Yet the Netherbook is never truly finished; it grows with every new entry, its story written further by all who contribute to it.

Here you will find starter guides for new players, practical articles on running games and building atmosphere at the table, the history behind the roleplaying games we love, free tools and random tables for your next session, a glossary of hobby terms, and essays connecting games to the books, films, art, music, and places they came from.

On this page

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Before you roll

Everything that comes before the first session. Practical, friendly guides for the questions a starter guide does not cover: how to choose your first game, what you really need, how to find people to play with, and how to take that first step without getting lost.

Starter guides

New to the table? Start here. Clear, friendly guides that walk you into a game without assuming you already know the language. What you need, how it plays, and what makes it worth your evening. Browse the full collection of starter guides for dozens of games, from Call of Cthulhu and Dungeons & Dragons to Mörk Borg, Vaesen, and many more.

At the table

The craft of running a game. Small, practical pieces on building tension, describing a room, giving a character life, and the hundred quiet choices that turn a session into something people remember. One idea at a time, ready to use next session.

A little bit of history

Every game is an answer to something. Here we trace where the games we love came from: what they rebelled against, what they changed, and what their design says about the people who made them. Less a timeline, more a set of stories.

The Workshop

Tools for at the table. Random tables, characters with a hook, ways to open a session. Small, generous things you can grab and bring to your next game. Take what you need.

Where stories meet

Roleplaying games set beside the work they grew out of, a book, a film, a record, a painting, a place, a whole way of telling. Not this game resembles that story, but this game is an answer to the same desire. A door from the works you love to a table where they come alive.

The glossary

Every hobby has its own language. This glossary gathers the words you meet on the shelves, in a rulebook, or around the table, from GM and OSR to sanity and hexcrawl, and explains them in plain terms with an example.