Analogue - Duet | A work in progress
Two people. One envelope at a time. And everything still unsaid between you.
Analogue: Duet is a correspondence roleplaying game for two, played by letter over weeks or months. You do not sit at the same table or write in the same journal. What you do is write to each other - by hand, if you can - and what travels between you is whatever fits on paper and survives the route.
The waiting is part of the game. The silence when a letter does not come is part of the game. And so is that one moment when a letter arrives you had stopped expecting. You are family, old friends, lovers driven apart by circumstance, or two people who met once and have written ever since. Whatever it is, there must be something unfinished between you - a rupture, a longing, or a question never answered. That unfinished thing is what the letters reach toward.
It is the most intimate part of the Analogue line, and the gentlest way in: no circle to keep track of, no game master, only the two of you and the distance between. Write by hand, seal the envelope, and keep what comes back; at the end you hold a small bundle of letters that carries a whole season of the two of you. The world presses in the way it does everywhere - the Concord measuring, the Hush arriving where it arrives - but you do not face it together. You face it each alone, in two places, joined by ink.
Duet is not about winning, or a plot unfolding. It is about the slow discovery of another person, and of yourself, in the mirror of what you dare to write. Sometimes the truest letter is the one you never send.
Perfect for two people who love to write and want to get to know each other across distance - or to know each other again. Begin when you both can.