Andrews McMeel Publishing
Wonderland: A Fantasy Role-Playing Setting (5e compatible)
Wonderland: A Fantasy Role-Playing Setting (5e compatible)
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Wonderland by Andrew Kolb drags you down the rabbit hole into a dangerous, absurd, and instantly recognizable Wonderland - designed for play as a dungeon crawl with a strong action and combat focus. As Kolb’s follow-up to Neverland and Oz, this book delivers a different kind of adventure: less wandering, more delving, getting lost, and fighting your way back out.
Expect twisted whimsy, sharp humor, nasty surprises, and a Wonderland that constantly tries to trick you. Inspired by Lewis Carroll’s classic characters and tone, the setting is built to be used at the table: weird locations, encounter ideas, foes, hooks, and practical tools that help a GM run sessions fast and keep players leaning forward.
Visually, it’s pure Kolb - a bold, collage-forward style that sets the mood immediately and makes every spread feel like an invitation to trouble. Often used as 5e-compatible at the table, it’s easy to drop into an existing fantasy campaign or run as a standalone nightmare-fairytale crawl.
Perfect for
- Groups who want a dungeon crawl with surreal fairy-tale chaos
- GMs who love usable content and plug-and-play adventure fuel
- Players who enjoy weird humor, dangerous choices, and mythic madness
Good to know
- Game system
- Dungeons & Dragons
- Language
- English
- Players
- 1 DM + 3-6 players
- Play time
- 3-4 hours per session
Read on
- Starter guide: Dungeons & Dragons - Starter guide
- Compare: Daggerheart vs Dungeons & Dragons 5e
- The history: From bookshelf to dungeon - Appendix N and the pulp roots of D&D
