Cubicle 7
Warhammer: the Old World Roleplaying Game - Gamemaster's Guide
Warhammer: the Old World Roleplaying Game - Gamemaster's Guide
Couldn't load pickup availability
The Gamemaster's toolbox for the Old World RPG
The Gamemaster's Guide is the second core book of Warhammer: the Old World Roleplaying Game. Where the Player's Guide holds the rules, this book gives the Gamemaster everything to build a campaign around them: advice, tools, a living setting and a crowd of allies and enemies to fill it.
What's inside
- Practical advice for first-time Gamemasters, written for this system and this setting.
- How to use the Grim Portent, Contacts and Dark Threads of connected characters to build a campaign that pulls your players in.
- A closer look at Talagaad, the core setting, and its inhabitants, plus guidance for taking your campaign elsewhere.
- Rules for magic items, downtime Events and Paths to Corruption.
- A large bestiary of allies and adversaries, with named examples, plot hooks, agendas and conspiracies.
- 192 pages, full colour hardcover.
Good to know
- The core rules are in the Player's Guide; together the two books form the complete game.
- Made for a group of three to five players and one Gamemaster.
- Want both books in one go? The Collector's Edition brings them together in a foil-stamped slipcase.
Good to know
- Game system
- Warhammer: the Old World Roleplaying Game
- Language
- English
- Players
- 1 GM + 3-5 players
- Play time
- 3-4 hours per session
Read on
- Starter guide: Warhammer: the Old World Roleplaying Game - Starter guide
