Mythworks
The Wildsea - Red Right Hand Scenario
The Wildsea - Red Right Hand Scenario
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Something is wrong in Nuskaro after dark. The Clockface Council insists everything is under control; the citizens losing sleep beneath their towers disagree. In Red Right Hand, an official scenario for The Wildsea, your crew is called to the city to find out who is right.
Where most Wildsea voyages take you into the wild waves, this one anchors you in a city of politics, pressure and secrets. Expect mounting threats, uneasy alliances and questions the Council would rather you stopped asking. The material supports 4 to 8 sessions of play, from first rumours to a finale your table won't forget.
What's inside:
- A city-bound mystery of intrigue set in Nuskaro
- Material for 4 to 8 sessions, from investigation to reckoning
- Factions, pressures and threats that escalate with every night
- 48 pages, full colour, saddle-stitched softcover
Written for experienced wildsailors: crews with a voyage or two behind them, and preferably more courage than common sense. You only need the core rulebook to play.
