Mythworks
The Wildsea - One-Armed Scissor Scenario
The Wildsea - One-Armed Scissor Scenario
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The library ship One-Armed Scissor is overdue at the port of Three Masks, and nobody can say why. In this official starter scenario for The Wildsea, your crew sets sail across the rustling waves to find out what happened to her.
One-Armed Scissor is written as a first voyage. It walks a new Firefly through running the game step by step, introducing the Wildsea's signature word-and-whisper play along the way, while leaving enough mystery and danger to keep experienced wildsailors leaning in. A rootquake has scrambled the old routes, books are behaving in ways books should not, and marauders and pinwolves are never far behind.
What's inside:
- A complete introductory mystery built around a missing library ship
- Clear guidance for first-time facilitators, scene by scene
- Corrupted books, rootquakes, marauders and pinwolves as complications
- 32 pages, full colour, saddle-stitched softcover
You only need the core rulebook to play. A fine first trip onto the waves for 2 to 6 players, and an easy one-shot for tables that already know their way around a chainsaw ship.
