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Tuesday Knight Games

Mothership - The Desert Moon of Karth

Mothership - The Desert Moon of Karth

Regular price €19,95 EUR
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Karth is a mesa-studded moon at the galaxy's edge. Once fertile, now a desert, it is mined for the fossilised remains of something that lived here long before people did. An antique space elevator drops your crew into Larstown, a lawless boomtown of prospectors, preachers and organ dealers, and beyond it lie the wastes: a ship graveyard, a camel ranch, coral caves that are not quite dead, a shattered spire.

The Desert Moon of Karth is a space western sandbox for the Mothership RPG by Joel Hines, published by Tuesday Knight Games as a 52-page zine. It gives the Warden ten detailed locations, a regional map with point-crawl travel rules, a full map of Larstown with its NPCs, rumours, jobs and establishments, and four volatile factions (organ harvesters, tribal rangers, extinct coral beings and colonial prospectors) whose plans keep moving whether the crew intervenes or not. Day and night encounter tables, sandsquid hunting rules, three dungeon maps, eight new creatures and d10 tables for prayers, technology, organs and drugs round it out.

Built for a longer campaign rather than a single evening, with Dune, Firefly and Alien as obvious touchstones and Hot Springs Island and Ultraviolet Grasslands as design ancestors. Compatible with Mothership first edition; you need the core rules to play.

With free shipping across the Netherlands.

Good to know

Game system
Mothership
Language
English
Players
1 Warden + 3-5 players
Play time
2-4 hours per session

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