A little bit of history
Every game is an answer to something. Here we trace where the games we love came from: what they rebelled against, what they changed, and what their design says about the people who made them. Less a timeline, more a set of stories.
1. From army to hero - the birth of TTRPG
2. From classroom to Dungeon - where the d20 came from
3. From dungeon to headline - the satanic panic
4. From referee to game master - where the DM comes from
5. From hero to victim - the history of Call of Cthulhu
6. From cradle to grave - life and death in Traveller
7. From progress to the past - the Old School Renaissance
8. From gift to fight - the Open Game License (OGL)
9. From table to screen - how actual play changed the hobby
10. From contract to kitchen table - the indie RPG revolution
11. From pledge to print - how crowdfunding rebuilt the hobby
12. From full table to table for one - solo and journaling RPGs
13. From mailbox to map table - the age of play by mail